

WARN/WindowManager(61): App freeze timeout expired. Quiting is freezing on Android - Unity Answers Logcat analysis Android - Android. I unload and reload data upon each onPause/onResume, it is safer. You need to upload again your data, objects and textures, into the driver memory.

WindowManager Force clearing freeze AppWindowToken apk#
Versus WARN/SurfaceFlinger(61): timeout expired mFreezeDisplay=1, mFreezeCount=1 Window window getActivity().getWindow() window.clearFlags() This code clears the flag (I have it on the Fragment's onResume callback), but the issue is, that it doesn't go into effect till next configuration change (screen rotation. 83 hi there when 3.42 i have no problem on compiling, now with 3.5 i can compile but apk always crash in android with following error (the application xxx has stopped unexpedtedly. 1 Answer Sorted by: 0 When the application is Paused, the OpenGL context is not valid when resumed. DEBUG/SurfaceFlinger(61): pid 3598 requesting gpu core (owner = -1) Update: The LogCat output differs when running with the debugger attached. Is there a way to force the app to exit completely, when screen is locked, so that it doesn’t try to resume after lockscreen I try to add some logs, but the error is hard to pin down: on 21.14.367 my app calls onDestroy() on 21.16.122 Windowmanager tells something about appfreeze on 21.16.487 WM tells Lock Screen displayed on 21.19.317 WM. However, even for the simplest of their samples, the one that only renders a blank screen, if you switch the orientation several times (switching like ~5 times between portrait and landscape is usually enough), the app freezes and I need to force close it.ĭoes anyone know what the problem is? Can anyone else reproduce it? You should be able to, it's the same in the emulator too.

I have begun learning OpenGL ES under Android 1.5 (I use the emulator and an HTC Magic device).
